No, not the usual 'web' game I talk about. Another one.
I got a bit irritated by the article on Today (I'd link to it, but I think it was Tuesday, and the page is 404ing, and natch, their naming scheme is rubbish, see posts passim) talking about the Corrupted Blood episode in Warcraft being a viable way of studying disease vectors. This was partly because the incident they were talking about happened nearly two years ago.
It turns out there's a little write up on BBC News, with some quotes from the researcher, Professor Nina Fefferman whose article has just been published in The Lancet Infectious Diseases.
Alas, aside from being 2 years late to the party in warcraft terms, it's not a particularly original piece of thinking. Dirk Brockman and Lars Hufnagel studied a realworld/online phenomenon of tracking dollar bills to much the same effect.
Web game provides breakthrough in predicting spread of epidemics | Science Blog
Not really news, was it? I suspect it's just the sexy 'virtual worlds' tag that bought it to editors attention.