Wednesday, February 23, 2005

Persistent Worlds

game girl advance: Traces of Past Crossings

This is food for thought - has anyone designed a persistent world that would understand grief?

It's a similar feeling to the point you're flicking through an address book and find the details of the recently deceased; or suddenly seing the face of an ex on your photo-collection screensaver.

We're just at the beginning of these rich mediated online lives: what happens when someone living one of these lives... stops?

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